[originally posted December 21, 2024 on the former Keskin Woods Blogspot]

[cover art Untitled (Wheels of chance) by unknown artist from Smithsonian Open Access Collection]


In this system, currently called Duet Prime, characters are people who exist in a world. As such, characters have virtues and skills. The virtues so far:

  • Agility
  • Chutzpah
  • Moxie
  • Grit

Each virtue will have a number next to it, predetermined when creating the character. When a roll is called for, that virtue's number of dice is rolled plus, the skill level in dice. The skills so far:

  • Defiance
  • Empathy
  • Expertise
  • Leverage
  • Memory
  • Mischief
  • Overpower
  • Powers
  • Solve
  • Vigilance

Each skill has a value from 1-4 (to start). This is their competency in that skill and the additional dice they roll with their virtue. 


But which virtues and skills go with what actions?

The player's approach determines which one virtue and one skill are given to roll. Do they aggressively approach somebody to convince them to help? I would ask for a Chutzpah Leverage roll. Do they try to get to know their mark to persuade them to help? Agility Empathy roll please.


Yeah, but what's a success?

That's a great question. My thoughts on this have evolved over my time thinking and testing. To be continued in the next entry.